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SmellEdit

Smell
Icon
Class Ecaflip
Level 54
Element N/A
Type Buff
Official description The caster increases tenfold the smell of any player around him. It can cause a loss of concentration or in motivation... It depends on what the players smell...

Spell Information Edit

Also cast by

Spell Properties Edit

Linear Line of Sight Free Squares Boost Range Fatal
[1] [2] [3] [4] [5]


Spell Characteristics Edit

Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.

Lvl Effect Crit AP Ra Critical Casts per Cd Caster
level
Hit Fail Tgt Trn
1 -1~2 AP (3 turns)[6] 5C
+1~2 AP (3 turns) [7] 5C-1~2 MP (3 turns)[8] 5C
+1~2 MP (3 turns) [9] 5C
-1~2 AP (6 turns)[10] 5C
+1~2 AP (6 turns) [11] 5C-1~2 MP (6 turns)[12] 5C
+1~2 MP (6 turns) [13] 5C
6 5 1/50 1/100 - - 7 54
2 -1~2 AP (3 turns)[14] 5C
+2~3 AP (3 turns) [15] 5C-1~2 MP (3 turns)[16] 5C
+2~3 MP (3 turns) [17] 5C
-1~2 AP (6 turns)[18] 5C
+2~3 AP (6 turns) [19] 5C-1~2 MP (6 turns)[20] 5C
+2~3 MP (6 turns) [21] 5C
6 5 1/50 1/100 - - 7 54
3 -1~3 AP (3 turns)[22] 5C
+2~4 AP (3 turns) [23] 5C-1~3 MP (3 turns)[24] 5C
+2~4 MP (3 turns) [25] 5C
-1~3 AP (6 turns)[26] 5C
+2~4 AP (6 turns) [27] 5C-1~3 MP (6 turns)[28] 5C
+2~4 MP (6 turns) [29] 5C
6 5 1/50 1/100 - - 7 54
4 -1~3 AP (3 turns)[30] 5C
+2~4 AP (3 turns) [31] 5C-1~4 MP (3 turns)[32] 5C
+2~5 MP (3 turns) [33] 5C
-1~3 AP (6 turns)[34] 5C
+2~4 AP (6 turns) [35] 5C-1~4 MP (6 turns)[36] 5C
+2~5 MP (6 turns) [37] 5C
6 5 1/50 1/100 - - 7 54
5 -1~4 AP (3 turns)[38] 5C
+2~5 AP (3 turns) [39] 5C-1~4 MP (3 turns)[40] 5C
+2~5 MP (3 turns) [41] 5C
-1~4 AP (6 turns)[42] 5C
+2~5 AP (6 turns) [43] 5C-1~4 MP (6 turns)[44] 5C
+2~5 MP (6 turns) [45] 5C
6 5 1/50 1/100 - - 7 54
6 -1~4 AP (4 turns)[46] 6C
+2~5 AP (4 turns) [47] 6C-1~4 MP (4 turns)[48] 6C
+2~5 MP (4 turns) [49] 6C
-1~4 AP (8 turns)[50] 6C
+2~5 AP (8 turns) [51] 6C-1~4 MP (8 turns)[52] 6C
+2~5 MP (8 turns) [53] 6C
5 5 1/50 1/100 - - 7 154

CommentsEdit

Level 2 is for more conservative players, as there is no chance of a stat loss but the gain can be 0, 1, or 2. Level 5 is best for risk-takers- the potential for a big loss equals that for a big gain.

Smell affects both allies and enemies.

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